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Spectromancer Download For Pc [License]

Updated: Mar 10, 2020





















































About This Game Open your mind and discover your power as you explore the world of Spectromancer! A turn-based online fantasy card game, co-designed by Magic: The Gathering's Richard Garfield and Alexey Stankevich, creator of Astral Tournament and Astral Masters, Spectromancer allows players to participate in a magical duel against other mages by strategically summoning creatures and casting spells. Play as one of six powerful types of wizards and take on the corrupt council of magic and its innumerable minions. Each mage uses five magical elements during a duel - Fire, Water, Air, Earth and a fifth related to the specific mage type. Using one of six mage types in the game, Clerics, Mechanicians, Necromancers, Chaosmasters, Dominators and Illusionists, players duel against the computer or against other online players live. By adding new spells and new allies to your side, players will open new strategic options to master. Spectromancer provides a varied pallet of foes and environments that force players to watch every turn of a card. Each player takes on a journey of discovery reflected in the tricks they master as a player, with the challenges increasing in multi-player, Spectromancer pits players against hundreds of challenges of amazing tactical depth. Co-designed by Richard Garfield, the creator of Magic: The Gathering A turn-based strategy game with an elegant interface and great depth Wide variety of spells and mages gives nearly endless replay value Multiple levels of difficulty to provide player of all skill levels a challenge Play as one of six different types of mages, each with unique spells and strategies Pit yourself against players from around the world in multi-player play Build your character's spells and abilities over time in the extensive campaign a09c17d780 Title: SpectromancerGenre: StrategyDeveloper:Apus Software, Three Donkeys LLCPublisher:Three Donkeys LLCRelease Date: 15 Oct, 2008 Spectromancer Download For Pc [License] 7\/10Spectromancer is a card game, in a sense, but in other ways it isn't. Your "deck" consists of 4 random cards from each of 5 categories (20 cards total), the last of which is determined by the class you pick. The four main categories are fire, air, earth, and water, and my final category was something like "domination," as this is the class I chose to play through the campaign with.Normally, you will gain a resource in each category each turn. However, you can play certain cards to increase your resource generation. You can play one card a turn, and whenever you play a card, you spend the associated resource. So if you have 2 of each resource and cast a "fire" card that costs 2. You'll then have 0 of the fire resource and 2 of the rest. At the beginning of your next turn, you'll have 1 fire and 3 of each other resource. One of the ways in which Spectromancer isn't a typical card game is that you can cast the same "card" over and over each turn as long as you have adequate resources.As your cards are chosen randomly each duel, there is no deckbuilding to speak of. However, at different junctures in the campaign, you can choose upgrades for certain cards. If these cards show up in later duels, you'll play with an upgraded version (perhaps a creature with more health or a spell that deals additional damage). Additionally, at one point I unlocked a pet that started on the board each duel.The excitement of the game, in my view, resulted from the semi-scrappy nature of the duels. Often, you wouldn't get an ideal layout of cards. So it's important to evaluate which categories you plan to use each duel, especially since certain duels have win conditions other than simply reducing enemy health to 0. I enjoyed sometimes using mediocre cards to great effect in certain duels (as long as powerful ones were also available), especially if the card was more useful in pursuing an alternate win condition.The negatives here are that the visual and sound design of the game are very simple, and the story, which didn't really interest me, is told in pop-up boxes of text. The vast majority of the time, I listened to a playlist of music I enjoyed while playing.If you like card games, this one is worth checking out. I think it may be available on Kongregate as a flash title, so you may want to try before you buy (or play the whole thing on there, I'm not sure what that version is like as I purchased on Steam).. If you bought any DLC outside of Steam the developer won't provide a Steam key so that you can keep it all together and keep track of it thus resulting in signing in mulitple times and fishing for passwords; even then you're not sure if you've installed all the DLC properlyThere are quite a few other really decent card games on Steam (and off) which require only one purchase, not server dependent and will still be playable even after the developer has closed shop and unplugged their servers.. This is not a TCG (trading card game) and that's what makes it so great.There is no card collection or deck building, each game you get a random selection of 12 basic cards out of the game's pool of 48 basic cards and 4 special cards from the class of your choosing. "So what if I get completely screwed over and only get bad cards?" - That doesn't happen because a) the game is incredibly balanced, every card has its use and strength b) the selection isn't totally random, the game makes sure that you have 2 healing cards every game and that it's a fair mix of low and high cost cards ad that you always have board clear cards.So to get back on point what makes the lack of deck-building great is that you have to adapt to your cards every game. Do i try to get an advantage by being more mana-efficient than my opponent, do I try to win via board control or do I just rush my opponent? If you want to win you have to play to your decks strength. Also a big part of the game is reading your opponent and predicting what cards he has. One example: I'm ahead in board control, my opponent just played a very low impact card and he has a lot of fire mana saved up, that means that he is probably preparing to play Armageddon which deals a lot of damage to all creature on the board. So if I correctly predict this I can take advantage of it by not overcommitting and not playing any expensive creatures next turn because they'd probably die.Advanced players will use this to bluff you. e.g. a player might save up a lot of air mana which makes the opponent afraid of the spell Lightning Bolt, which deals massive damage to the enemy player's hp. So the opponent may waste his turn by casting expensive heals even though it was a bluff and the opponent doesn't have Lightning Bolt.All this predicting and bluffing wouldn't work as well if the game didn't have a limited number of cards.Oh I almost forgot the most important point about not being a TCG, the game isn't pay to win, it's all about skill.Other important points:- The game has still an active online community even though the game is 5 years old- The computer AI is really clever and good at predicting your moves, so if you don't like online play, it's never boring to play against the computer- The campaign is pretty okay, every fight has special rules, so it's nice and varied, though as I said the best thing about the game is the online play- you can get a lot of value out of the demo. I played like a hundred online games before I bought the game (but a year or so ago they added a 5 games per day restriction to the demo). This is a good game. It really is. The strategy of the cards, the differences in approach as a result etc are all really promising. It gets a thumbs down from me though, and that's for one very important reason:DRM.I have no idea of the history of this game - for example, maybe they never coded it with Steam in mind, but 5 installs and then no more is ridiculous on Steam. Steam takes care of all the DRM'y goodness you need. Don't bother if you move across computers, it's really cheap but will still be a waste of money.Beyond that though, I give it a 9\/10 for a strategy card game. I really do think it's that decent, particularly for the price. Shame they're a bunch of \u2665\u2665\u2665\u2665\u2665\u2665\u2665s.... This is not a TCG (trading card game) and that's what makes it so great.There is no card collection or deck building, each game you get a random selection of 12 basic cards out of the game's pool of 48 basic cards and 4 special cards from the class of your choosing. "So what if I get completely screwed over and only get bad cards?" - That doesn't happen because a) the game is incredibly balanced, every card has its use and strength b) the selection isn't totally random, the game makes sure that you have 2 healing cards every game and that it's a fair mix of low and high cost cards ad that you always have board clear cards.So to get back on point what makes the lack of deck-building great is that you have to adapt to your cards every game. Do i try to get an advantage by being more mana-efficient than my opponent, do I try to win via board control or do I just rush my opponent? If you want to win you have to play to your decks strength. Also a big part of the game is reading your opponent and predicting what cards he has. One example: I'm ahead in board control, my opponent just played a very low impact card and he has a lot of fire mana saved up, that means that he is probably preparing to play Armageddon which deals a lot of damage to all creature on the board. So if I correctly predict this I can take advantage of it by not overcommitting and not playing any expensive creatures next turn because they'd probably die.Advanced players will use this to bluff you. e.g. a player might save up a lot of air mana which makes the opponent afraid of the spell Lightning Bolt, which deals massive damage to the enemy player's hp. So the opponent may waste his turn by casting expensive heals even though it was a bluff and the opponent doesn't have Lightning Bolt.All this predicting and bluffing wouldn't work as well if the game didn't have a limited number of cards.Oh I almost forgot the most important point about not being a TCG, the game isn't pay to win, it's all about skill.Other important points:- The game has still an active online community even though the game is 5 years old- The computer AI is really clever and good at predicting your moves, so if you don't like online play, it's never boring to play against the computer- The campaign is pretty okay, every fight has special rules, so it's nice and varied, though as I said the best thing about the game is the online play- you can get a lot of value out of the demo. I played like a hundred online games before I bought the game (but a year or so ago they added a 5 games per day restriction to the demo). I'll keep this short - if you enjoy fantasy based card games like MTG then this game will be right up your alley. May not have the best looking graphics but it's loads of fun!Also, as expected of card games, it's at its best when you play against live opponents so do give MP a whirl. Spectromancer has a friendly community and I've never had a problem finding an opponent.

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